Experiential and Immersive Digital Art
summary
Describes large-scale, sensor-driven installations and software-based projection projects rather than abstract theory: 50,000 sq ft Superblue hosts a mirror-maze + tree-overlay piece and a Rain Room that uses motion sensors to keep visitors dry; another project uses 3D photogrammetric model of Venice shown via huge video mapping, tactile screens and interactive Assassin’s Creed-style elements; soundtracks and olfactory elements are deployed; a 3,000-person audience once danced during an immersive show; experiments include live minting on Tezos and time-limited NFT scarcity for community funding.
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chapters (16)
- 0:00Introduction
- 5:20All surround sense experience
- 13:10Immersive art
- 20:50Tezos opening show
- 23:08Creating empathy
- 27:30Participation
- 28:35Experience with the audience
- 29:52Emotion
- 31:24Blockchain
- 33:36Collective Experience
- 35:05Blockchain and Immersion
- 37:29Hybrid Forms
- 38:59Questions
- 40:35Scarcity
- 43:10Virtual Reality
- 44:42AI Generated Art
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