Creating and Collecting Art for the Planet
summary
Collects and funds via Tezos-based drops that funnel 70–95% of sales to NGOs, mints 3D and VR pieces (GLB, web experiments) like a Gulf coral project on FXhash, a web VR Floodplains XYZ house that floods, and a film shown to ~200,000 people called Slow Violence. Runs a membership model where one in ten NFTs includes a real-life experience, tracks carbon choices (avoids high-energy Ethereum when it was ~100 kg CO2 per tx), and links buyers directly to vetted nonprofits.
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chapters (17)
- 0:00Art and environmental activism
- 2:53Digital art for social impact
- 4:42Virtual worlds for climate awareness
- 7:10VR projects for environmental storytelling
- 10:24Artist to activist against fossil fuels
- 15:19Art practice with environmental advocacy
- 18:52NFTs as post-geographic art
- 21:38Human-centered NFT experiences
- 24:49Clean NFT movement impact
- 27:17Artists chose Tezos over Ethereum
- 31:15Transitioning to Tezos platforms
- 34:22Community of activist collectors
- 37:14Reactions from art markets
- 40:50Hypermobility in art world
- 43:39Digital vs. traditional collecting
- 45:44Future of NFTs and metaverse
- 46:47Closing and call to action
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