Unified HMI v2.0: Platform-Agnostic Architecture and Unified APIs for Multi-Display...
Talkat Open Source Summit Japan + AI_dev: Open Source GenAI & ML Summit + Automotive Linux Summit 2025 · 2025-12-08..12-10·
summary
Unified HMI v2.0 moves layout control into a remote GPU renderer so one composed surface replaces per-OS window-manager plugins, reducing OS-specific work and supporting Linux, AGL and Android without custom plugins. The stack pairs RBGPU remote rendering with a DDFW virtual-screen layout engine, adds a gRPC lifecycle manager and multi-language client APIs, provides Go/C sample code and GitHub sources, and demonstrates starting/stopping apps and cross-SOC multi-display layouts in a live demo.
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chapters (12)
- 0:00Unified HMI v2.0 intro
- 1:04Cockpit trends and need
- 3:38Architecture overview
- 6:32RGPU and DDFW upgrades
- 8:24Reducing Windows dependency
- 13:25Cross-platform RGPU changes
- 13:45DDFW API updates
- 17:19Integrating Unified HMI APIs in applications
- 18:45Live demo of APIs
- 20:58Future HMI plans
- 22:30Open-source testing
- 23:59Q&A
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