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Unified HMI v2.0: Platform-Agnostic Architecture and Unified APIs for Multi-Display...

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Unified HMI v2.0 moves layout control into a remote GPU renderer so one composed surface replaces per-OS window-manager plugins, reducing OS-specific work and supporting Linux, AGL and Android without custom plugins. The stack pairs RBGPU remote rendering with a DDFW virtual-screen layout engine, adds a gRPC lifecycle manager and multi-language client APIs, provides Go/C sample code and GitHub sources, and demonstrates starting/stopping apps and cross-SOC multi-display layouts in a live demo.

AI-written summary · about

  1. 0:00Unified HMI v2.0 intro
  2. 1:04Cockpit trends and need
  3. 3:38Architecture overview
  4. 6:32RGPU and DDFW upgrades
  5. 8:24Reducing Windows dependency
  6. 13:25Cross-platform RGPU changes
  7. 13:45DDFW API updates
  8. 17:19Integrating Unified HMI APIs in applications
  9. 18:45Live demo of APIs
  10. 20:58Future HMI plans
  11. 22:30Open-source testing
  12. 23:59Q&A
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