~/talk

Dynamic GPU Provisioning in Kubernetes With Composable Disaggregated...

name:Jin Hase
links:none on file
links:none on file
slides:none on file

CoHDI adds dynamic GPU provisioning to Kubernetes by exposing a resource-pool device list and pausing scheduling until GPUs are attached, using three components: Composable DRA Driver (publishes pooled GPUs), Dynamic Device Scaler (increments/decrements requested GPU counts) and Composable Resource Operator (calls the CDI manager to attach/detach). Demo shows GPUs attach from the pool and pods move from Pending to Running, attachment latency around 10–20 seconds, and scheduler device binding conditions prevents container failures.

AI-written summary · about

  1. 0:00Dynamic GPU provisioning intro
  2. 1:11GPU resource challenges
  3. 2:14Composable disaggregated concept
  4. 3:40CDI software stack
  5. 4:25Dynamic GPU scaling
  6. 5:31Kubernetes GPU limits
  7. 7:00Kubernetes Dynamic Resource Allocation
  8. 9:34GPU resource pool problems
  9. 11:41Kodi open source project
  10. 12:47Kodi integration design
  11. 14:57Dynamic provisioning architecture
  12. 16:02GPU provisioning flow
  13. 18:36Composable DA driver details
  14. 20:25Composable resource operator
  15. 22:55Dynamic device scaler
  16. 25:03Scaling challenges
  17. 26:06Scheduler enhancements for GPU
  18. 28:16Demo setup overview
  19. 30:54Demo walkthrough
  20. 36:28Summary and future challenges
  21. 37:10Q&A
  22. 37:36Performance and scheduling
  23. 40:59Closing remarks
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