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Perspective in 3D

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Perspective’s expression language is repurposed to implement vector math and a ray tracer inside a columnar engine using expertTK and plain table rows. It iterates 40,000 indexed rows as pixels, renders a 200×200 image of cubes (12 triangles each) by checking ~2.5 billion triangle-ray intersections and completes a frame in ~15 seconds, so it demonstrably works though not fast. Code is published on GitHub. Perspective expression language ray tracing in cells

AI-written summary · about

  1. 0:00Introduction
  2. 1:20Financial Engineering
  3. 3:42Golf Simulator
  4. 6:09How Perspective Works
  5. 8:10Scaling
  6. 10:22GPU
  7. 11:29Demo
  8. 13:24Parallelization
  9. 15:34Open Source
  10. 16:35Data Examples
  11. 19:40GPU Example
  12. 22:24Live Code
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