~/talk

Architectural Decisions for Interactive Viz

Talkat ODSC India 2018 · 2018-08-31..09-01· [frontend-architecture]
links:none on file
links:none on file
slides:none on file

Outlines concrete architecture choices for interactive visualization at scale: for millions-to-billions of points use bin-summarise-smooth (Datashader) or WebGL engines like deck.gl and/or send a pre-rendered PNG image from server; for subsecond interaction target 200–500 ms latency using in-memory cubes or tiling, approximate engines like VerdictDB or GPU databases (MapD) to trade freshness and flexibility for speed; handle high cardinality with responsive encodings or facet/division (Facet Dive) and reduce dimensions with embeddings; streaming fits fixed sliding windows (cubism) rather than full-history rendering.

AI-written summary · about

  1. 0:00Start
  2. 5:56Grammar of Interactive Graphics
  3. 7:14Rendering for Data Scale
  4. 18:11Interaction Speed
  5. 19:03Multi Multi Chart Layouts
  6. 19:15Cross Filtering
  7. 21:31Approximate Query
  8. 24:30Caching
  9. 24:49Use a Faster Database
  10. 27:43More Responsive Visualization to Space and Data
  11. 29:04Cardinality
  12. 31:04Dimensionality Reduction
  13. 37:14Python Universe
  14. 39:23Mobile Interfaces
  15. 40:01Adaptivity
  16. 44:29Automatic Visualization
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.