~/talk

Graph Theory and Games: A Case Study on New York Times Connections

Talkat NODES AI 2026 · on Wednesday, 2026-04-15· [creative-coding, data-visualization]
slides:none on file

Represents each of the 16 puzzle words as graph nodes and the four hidden groups as colors, stores embeddings and word associations in a Neo4j-backed workflow, uses Cypher and graph algorithms to compute coherence scores and guide choices, and trains a custom RGCNN with reinforcement learning on stratified train/test puzzles. Prototype ranks candidate groupings, tracks NMI grouping accuracy, reaches human-level on many boards but still trips on the hardest purple/ambiguous categories.

AI-written summary · about

  1. 0:00Introduction and overview
  2. 2:08How Connections works
  3. 5:59Why Connections interests AI
  4. 9:30Graph coloring problem basics
  5. 11:15Quantifying puzzle difficulty
  6. 16:09Building a graph-based solver
  7. 18:35Reinforcement learning approach
  8. 23:10Why graph neural networks matter
  9. 24:13Q&A and closing
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