Dragons in a Mixed Reality World
summary
Demonstrates placing a dragon model as a persistent, cross‑device anchor using Azure Spatial Anchors with HoloLens and phones, built in Unity; code creates a cloud session, uploads a point‑cloud anchor, stores the returned ID in Azure Functions/table, and mobile clients poll to resolve and spawn the model. Works in demo but has limits: preview SDK, one watcher/one anchor per watcher session constraints, up to ~10 anchors queried, scan percent/lighting affect accuracy, deletes require reload and updates need recreate.
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chapters (7)
- 0:00Start
- 3:37Blending the physical and digital world
- 10:28What is a Spatial Anchor?
- 14:18What is a Cloud Spatial Anchor?
- 16:39Where can I use Spatial Anchors?
- 18:06Dragons in a Mixed Reality World...
- 19:02What we need
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