~/talk

Dragons in a Mixed Reality World

Talkat .NET Fest 2019 · 2019-10-25..10-26· [webxr, web-platform]

Demonstrates placing a dragon model as a persistent, cross‑device anchor using Azure Spatial Anchors with HoloLens and phones, built in Unity; code creates a cloud session, uploads a point‑cloud anchor, stores the returned ID in Azure Functions/table, and mobile clients poll to resolve and spawn the model. Works in demo but has limits: preview SDK, one watcher/one anchor per watcher session constraints, up to ~10 anchors queried, scan percent/lighting affect accuracy, deletes require reload and updates need recreate.

AI-written summary · about

  1. 0:00Start
  2. 3:37Blending the physical and digital world
  3. 10:28What is a Spatial Anchor?
  4. 14:18What is a Cloud Spatial Anchor?
  5. 16:39Where can I use Spatial Anchors?
  6. 18:06Dragons in a Mixed Reality World...
  7. 19:02What we need
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