Power of Azure in Mixed Reality
summary
Shows how Azure Spatial Anchors creates persistent, shareable anchors by scanning an environment into a sparse point cloud, hashing and storing only the hash so anchors sync across HoloLens, iOS and Android and support nearby-anchor queries for wayfinding. Describes Azure Remote Rendering that uploads models to blob storage, renders on cloud GPUs, encodes video streams with head-pose sync and late reprojection; demo renders an 18 million‑polygon model at ~60 fps (drops to ~30 fps while recording) and needs ~10–12 Mbps. Uses Unity and supports FBX/GLTF.
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chapters (8)
- 0:00Start
- 3:33Cloud Spatial Anchor
- 4:32Demo
- 10:34Features
- 13:26Let's Write Code
- 14:44Stages involved
- 17:50Why you need?
- 22:20How it works
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