Great UX, Despite Agile: How to Get the Best Out of Your Design Team in Agile Projects
summary
Defines five design maturities (from unconscious to reframing) and argues agile needs a separate discovery track layered over production sprints, not just handoffs. Compares factory vs product sprint models, recommends a four to six weeks sprint‑zero for strategy and a typical team size of six to eight people with one designer per team or pooled UX/service designers. Gives concrete examples (OXO peeler, IKEA, App Store), tools (double‑diamond, burn‑down), and outcomes: business cases, design principles and usable increments.
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chapters (18)
- 0:00Introduction
- 0:53What is design
- 4:28Design for style
- 5:55Templates
- 6:59Form and Function
- 8:30Digital Perspective
- 9:18Problem Solving Design
- 10:29Reframing Design
- 17:50Craftsmanship
- 20:49Individual Interaction
- 22:29Progress Measure
- 23:07Customer Collaboration
- 23:49Uncertainty
- 25:45Design Goal
- 27:09Agile Scrum
- 33:09Know Your Designers
- 34:51Divergence and Convergence
- 37:49Summary
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