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Great UX, Despite Agile: How to Get the Best Out of Your Design Team in Agile Projects

Talkat NDC TechTown 2018 · 2018-09-27..09-30· [design-collaboration]
slides:none on file

Defines five design maturities (from unconscious to reframing) and argues agile needs a separate discovery track layered over production sprints, not just handoffs. Compares factory vs product sprint models, recommends a four to six weeks sprint‑zero for strategy and a typical team size of six to eight people with one designer per team or pooled UX/service designers. Gives concrete examples (OXO peeler, IKEA, App Store), tools (double‑diamond, burn‑down), and outcomes: business cases, design principles and usable increments.

AI-written summary · about

  1. 0:00Introduction
  2. 0:53What is design
  3. 4:28Design for style
  4. 5:55Templates
  5. 6:59Form and Function
  6. 8:30Digital Perspective
  7. 9:18Problem Solving Design
  8. 10:29Reframing Design
  9. 17:50Craftsmanship
  10. 20:49Individual Interaction
  11. 22:29Progress Measure
  12. 23:07Customer Collaboration
  13. 23:49Uncertainty
  14. 25:45Design Goal
  15. 27:09Agile Scrum
  16. 33:09Know Your Designers
  17. 34:51Divergence and Convergence
  18. 37:49Summary
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