Won't somebody please think of the children!?
summary
Details of real cases and tools: a catfisher uses Snapchat quick add to pose as teens, harvest images and issue threats; one offender tricks roughly 3,500 victims (average age 12) and stores media across 64 devices, contributing to a child’s death; sextortion escalates in as little as 9 minutes to blackmail; marketplaces and games exploit kids — sellers trade cash for images to buy Robux purchases on Roblox. Practical controls named: block, report, family centers on Snapchat, TikTok family pairing, parental sharing, and a firm rule to talk and seek help immediately.
AI-written summary · about
chapters (6)
- 0:00Introduction
- 3:11Talk about child safety online
- 11:54Online child exploitation
- 25:21Protecting children online
- 40:46Advice for parents
- 54:47Q&A
related talks
30mKidnapping Without Hostages: Virtual Kidnapping and the Dark Road Ahead
12mAnti-Privacy and Anti-Security Advice on TikTok: Case Studies of Technology-Enabled...
12mAn Investigation of Teenager Experiences in Social Virtual Reality from Teenagers'...
49mRaising Our Kids In A Connected World
12mHow Predatory Monetization Designs Manifest in Child-Friendly Video Games
43mSafer Online Sex: Harm Reduction and Queer Dating Apps
44mRethinking How to Address Juvenile Cybercrime Today to Protect Tomorrow
47mSecuring Sexuality: Rewiring the Most Intimate Connections
