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Choose your own adventure

Talkat NDC London 2024 · 2024-01-29..02-02· [dotnet, game-development]
slides:none on file

Builds a playable two player air hockey game using .NET MAUI with a lightweight 2D engine layered on .NET MAUI Graphics and real time networking via SignalR Hub + background service . Matchmaking is first come first served, game state and collision rules run server side in ASP.NET Core, and a shared library lets identical physics run on client and server. Demo runs and synchronizes paddles and puck, with notes on serialization, AOT caveats, haptics and accessibility.

AI-written summary · about

  1. 0:00Welcome
  2. 1:51Why .NET MAUI for games
  3. 5:06Understanding .NET MAUI
  4. 10:06Building 2D game engine
  5. 11:06Game engine core concepts
  6. 17:26Game engine architecture
  7. 20:59First decision point
  8. 27:13Real-time multiplayer with SignalR
  9. 31:53Game state management
  10. 36:54Live air hockey demo
  11. 41:44Optimizing real-time performance
  12. 45:46Second decision point
  13. 47:37Making games accessible
  14. 55:20AI in game development
  15. 56:46Conclusion
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