Multiplayer Game with Angular
summary
Live-coded a working browser game using Angular 4 component plus Phaser for rendering, with Phaser loaded via scripts (pixi and p2 order matters) and WebGL fallback to canvas. Game uses a 96-frame 32x32 sprite sheet, Phaser arcade physics and velocity-based movement, and Firebase as real-time backend: client writes position updates and subscribes to changes so multiple browsers show multiple cats pushing birds. Demo runs and is playable; live debugging exposes sync timing and FPS tradeoffs.
AI-written summary · about
chapters (8)
- 0:00Introduction to talk
- 1:21Game overview demo
- 2:48Choosing game framework
- 8:18Phaser in Angular component
- 12:34Game update and animation
- 14:22Angular for non-game UI
- 17:34Adding multiplayer with Firebase
- 21:55Summary and conclusion
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