From the World-Wide Web to the World of IoT
summary
One codebase runs unchanged in a browser and on a small board by swapping platform bindings so the same Angular 2 game logic drives HTML buttons or physical LEDs and switches. The demo maps colors to GPIO pins on a Raspberry Pi, uses a seven‑segment display and speaker, and binds a synth interface to either a WebAudio implementation or a Linux command‑line player (web vs Linux synth). Score and multiplayer state go to Firebase. The physical version mostly works though the live demo has a few hiccups.
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chapters (10)
- 0:00Introduction
- 1:55From web to IoT
- 4:02Angular 2 IoT project
- 11:21Demo setup with Pi
- 18:22Moving components to hardware
- 23:30Adding score display
- 30:03Sound with dependency injection
- 35:26Prototyping devices
- 37:12Firebase and social features
- 39:33Conclusion








