Building a Mobile Flight Simulator
summary
Rebuild of a British Airways 787-based trailer simulator that adds wheelchair access, ramped floor and a pig‑trough frame to put controls under the deck; uses Prepared3D, OrbX visuals, QualityWings 787 model, Matrox frame‑lock hardware and remote support over 4G. Instructor app is DotNet using FSUIPC memory offsets to jump aircraft to four/ eight‑mile finals, set weather and trigger emergencies. Controls are real sensors and motors with Teensy + Leo board IO and USB joystick emulation, and the system works live at events for charity.
AI-written summary · about
chapters (6)
- 0:00Start
- 25:04Software
- 32:58Visual Studio
- 37:14Cat Three Approach
- 41:35Glide Slope
- 42:10Dme Distant Measuring Equipment
related talks
01h 01mBuilding a Mobile Flight Simulator
26mReaching for the sky with JavaScript
05mHobbyTrack: FPV Drone Racing, a Virtual Adrenaline Kick?
33mFlying a drone with twitter, bananas & Web APIs
31mTransforming communities with RT3D programs
47mMaker Space a DIY, Accessible Workflow for Tactile Graphics Used in Zero Gravity Flight
49mAll Roads Lead to the Metaverse
47mBuilding Awesome 8-bit Adventure Games with Micr...
