Building a Game Boy emulator in .NET Core!
summary
A Game Boy emulator is implemented in cross‑platform C# on .NET Core by transliterating CoffeeGB Java code, running headless tests, then adding a WinForms UI and pixel event renderer; the Game Boy uses an 8 KB RAM, 4.19 MHz CPU and only 32 opcodes in Chip‑8 intro while the actual GB CPU has many more. Debugging uses giant tick logs and diffs to find a bad enum string check (regex vs contains), release builds fix perceived slowness, audio is not yet implemented and a quirky ASCII renderer exists.
AI-written summary · about
chapters (11)
- 0:00Intro
- 0:57WHAT IS EMULATION
- 7:24OPCODES? CPUS? MACHINE LANGUAGES?
- 10:41MEMORY ADDRESSES
- 14:36A SINGLE OPCODE
- 15:52CHIPS SCARED PEOPLE
- 19:19NO, WHAT'S A GAMEBOY?
- 21:50PANS DOCS
- 31:07A NEW DISPLAY
- 36:48SO I BUILT SOME TOOLS!
- 39:21WHAT WAS THE CRASHING BUG?








