~/talk

Writing Cross Platform Games with MonoGame and .NET

Talkat NDC London 2021 · 2021-01-25..01-29· [creative-coding]
slides:none on file

Shows how MonoGame and .NET are used to build a small 2D engine (ExoGame2D) with a working duck attack recreation and a Conway's Game of Life tribute, using the MonoGame asset pipeline, render layers and a scene graph. Engine targets a virtual 1080p projection mapped to any fullscreen resolution, aims for ~60 FPS, uses bounding-box then pixel‑perfect collision, simple channeled messaging for entity events, sprite animation (linear and ping‑pong) and mouse/controller input; all code is MIT on GitHub.

AI-written summary · about

  1. 0:00Introduction
  2. 5:59From finance to game dev
  3. 11:56Why MonoGame over Unity/Unreal
  4. 15:23MonoGame project setup
  5. 17:31Managing game assets
  6. 18:54Game loop and state
  7. 20:58View projection scaling
  8. 21:41Sprites and animations
  9. 23:29Input handling
  10. 23:50Collision detection
  11. 25:34Scene management
  12. 29:04Entity messaging
  13. 32:35Future projects
  14. 35:21Coding for fun
  15. 36:05Engine codebase
  16. 40:42Summary
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