You Are Insufficiently Persuasive
summary
Research mines half a million emails, randomly samples 33,000, gets ~1,300 responses and catalogs 219 causes of programmer unhappiness — most external and interpersonal. Persuasion frames include Cialdini’s reciprocity, consistency, authority and scarcity plus Pink’s motivators (autonomy, mastery, purpose). Google’s Project Aristotle identifies one team trait that predicts success: equal participation across members, supported by high social sensitivity; practical examples include small reciprocity nudges, structured turn-taking, and reframing conflicts to shift behavior and reduce fear.
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chapters (7)
- 0:00Introduction and unhappiness
- 3:58Persuasion as the core problem
- 8:48Six rules of persuasion
- 17:24Influence by changing yourself
- 23:13Motivation beyond money
- 25:49Teamwork and collaboration
- 33:17Creating psychological safety
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