How do you deliver a feature on the biggest stage in the world?
summary
A team turns a single 16k hemisphere into deliverable inputs by using Single Large Canvas to slice a huge master into per-server segments and a purpose-built slicer tool (prototyped in vue js despite a C++ codebase). The pipeline targets 23 machines feeding the Sphere, follows an April–September alpha to live timeline, misses the Sept 1 buffer but ships fixes by Sept 24, and continues live tuning (removing texture allocations yields a big free performance win).
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chapters (7)
- 0:00Delivering a feature at the Sphere
- 1:43Challenge of the Sphere’s LED screen
- 3:51Single Large Canvas project
- 6:02Developing the Slicer tool
- 7:47Losing the product owner
- 9:30Final sprint and showtime
- 10:12Post-show improvements
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