Migration of NCSOFT Game Servers to Kubernetes
summary
Migration moves 16 stateless web/API services from VMs into an OpenStack-backed Kubernetes cluster using OpenStack + Kubernetes + Docker, cutting VM count from 52 to 8 and enabling dozens of rolling updates per day. Networking starts with flannel then switches to host-gw networking and MTU tuning for better throughput. Logging uses Fluentd per‑pod with emptyDir volumes shipping to Elasticsearch. Monitoring combines Zabbix, Prometheus and Grafana; autoscaling ties into OpenStack and the team prepares a new fully containerized mobile game for hybrid clouds (AWS/GCP).
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chapters (16)
- 0:00Intro
- 1:09NCSOFT - MMORPG Games
- 1:48Challenges on Infrastructure
- 3:01Hybrid Cloud
- 4:01Container and Kubernetes
- 4:49Kubernetes over OpenStack
- 5:48Resource Scheduling
- 7:51Networking
- 9:14Target Services
- 10:40Service Migration - Step by Step
- 11:27Results - Resource Utilization
- 12:25Results - Scale-out Process
- 14:57Monitoring
- 15:55Cloud Native Game
- 16:39Integrated Provisioning
- 18:39Logging
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