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The Eye of the Sandstorm

Talkat Konsoll 2017 · 2017-10-05..10-06· [game-development]
links:none on file
slides:none on file

Funcom builds Conan Exiles in Unreal Engine and launches it via Steam Early Access with integrated mod tools and staggered console ports, selling 480,000 copies first month and covering development cost in a week. The early build exposes scale and stability problems: server crashes, many thumbs‑down reviews and exploits, so the team reallocates resources—adds six full‑time combat devs, hires external QA partners and shifts to polish and stability for full launch.

AI-written summary · about

  1. 0:00Introduction
  2. 0:49Funcom and speaker role
  3. 2:33Discussing money in games
  4. 4:22Creative director role
  5. 7:09New designers at Funcom
  6. 13:55Game design commandments
  7. 16:26Early access strategy
  8. 19:13Funcom history and survival games
  9. 25:23Valve’s early access
  10. 27:29Rising early access quality
  11. 29:14Conan Exiles launch success
  12. 32:04Player feedback in early access
  13. 35:17Bad early access assumptions
  14. 40:18Developer vs player mindset
  15. 43:28Marketing and community
  16. 46:00Conan Exiles challenges
  17. 51:37Q&A: Pre-production profits
  18. 54:48Q&A: Bug severity
  19. 58:09Q&A: QA process
  20. 1:00:58Closing remarks
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