Simultaneous Launches as an Indie Studio
summary
Redstart executes a six-platform launch (Steam, Xbox, Switch, iOS, Google, WebGL) using one layered key art to generate dozens of store assets, OBS + Premiere + Photoshop for video, and Unity Localization hooked to a Google Sheet; the team designs 40 achievements, cuts to 10 for Xbox, and built own achievement system for Switch, which works. Leaderboards follow a Strava-style top‑10 UI. Save files force a rewrite for Xbox (player prefs vs binary serializer). Switch performs best; uploads and certification (weeks) are the biggest time sinks.
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