Sustainable Game Development from a Game Producer's Perspective
summary
Six concrete principles (trust, vision, motivation, structure, coordination, adapt) come from an MSc thesis applied for five years across a studio that shipped I Robots (2020) and Rebot (Oct). The talk gives 12 actions: feedback types (coaching, evaluation, appreciation), three feedback triggers, bottlenecks and seven wastes, cadences (monthly cycles, two‑week release train) and tool recommendations (Trello for <5, Linear/Jira, Miro for whiteboarding). Practical, tested processes aim to reduce heroics and recurring people problems.
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chapters (12)
- 0:00Introduction
- 1:03Sustainable development matters
- 2:27Human element in dev
- 7:08Building trust and cooperation
- 15:16Aligning vision and direction
- 17:23Motivation and health
- 22:22Structures and visibility
- 31:12Coordination and alignment
- 38:18Adapting to change
- 42:14Six principles summary
- 45:23Producer work continuous
- 46:48Q&A
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