~/talk

How to Start (and Maintain) a Game Studio with No Experience

links:none on file
slides:none on file

Built an Animal Crossing–style fitness game (Fitment) that fails to secure fundraising and shuts down, then pivots to a desktop companion called Nudes released in Steam Early Access and kept free; initial funding comes from an incubator and a ~$100,000 A16Z seed, after applying to some 40–60 accelerators while mostly bootstrapped. Revenue strategy shifts to work-for-hire consulting to cover burn. Development workflow centers on prototype → vertical slice → alpha/beta, streams prototypes on Twitch, warns against using a custom engine unless prepared. Legal: form an LLC and secure IP.

AI-written summary · about

  1. 0:00Starting a game studio
  2. 5:52Studio vision
  3. 11:13Business models
  4. 16:14Funding options
  5. 20:16Work-for-hire sustainability
  6. 25:40Studio components
  7. 31:18Game production basics
  8. 39:04Learning resources
  9. 42:18Legal essentials
  10. 46:31Pivoting lessons
  11. 48:43Closing & Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.