~/talk

Turning Cocos Creator into a Tough Nut: Building a TypeScript Architecture Around a Game

TalkinRussianat HolyJS 2023 Spring · 2023-05-15..05-22· [typescript]
links:none on file
slides:none on file

Covers using Cocos Creator (a TypeScript-based game engine) as an alternative to Unity3D, explains why the team chose Cocos, and identifies missing infrastructure for building full-featured games. Describes concrete architectural problems with Cocos Creator’s sparse documentation and presents the speaker’s TypeScript-based solutions and practices for structuring a robust game architecture.

AI-written summary · about

  1. 0:00Introduction
  2. 3:14Why Cocos Creator for startup
  3. 9:18Cocos scenes challenges
  4. 12:12Dependency injection in TS
  5. 15:47Environment variables
  6. 18:16Remote config for designers
  7. 21:48Cocos event manager limits
  8. 23:54Backend tech choices
  9. 26:49Backend structure with npm
  10. 28:56Client-server data exchange
  11. 31:27Final Cocos architecture
  12. 32:31Code reuse across games
  13. 33:15Game demo on Cocos
  14. 34:19Conclusion & Q&A
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