Cocos Creator: A Journey into TS Game Development for Beginners
summary
Overview of Cocos Creator as a TypeScript-friendly game engine, comparing its pros and cons with Unity and Unreal. Shows how to get started with Cocos Creator and builds a first project: a Flappy Bird–style game (repository: https://github.com/iddqdPro/flappybat).
AI-written summary · about
chapters (18)
- 0:00Introduction
- 5:04Cocos Creator
- 8:16New project setup
- 10:06Project structure
- 11:56Physics and colliders
- 13:02Game input manager
- 17:29Wings flapping animation
- 18:32Creating obstacles
- 23:29Moving obstacles
- 26:58Destroying collisions
- 29:48Score system
- 31:58Score sensors
- 35:31Game over screen
- 39:08Main menu
- 40:54Menu buttons
- 42:46Final testing
- 45:39Build for platforms
- 46:43Q&A
related talks
25m"ECS and Engine-less GameDev in TypeScript"
35mBuilding Apps with Angular and TypeScript - An Introduction
26mWhen Cross-Platform Is An Understatement: Making Weird Physical Games With TypeScript
38mMakeCode Arcade with Static TypeScript
44mGames Development with Typescript and Canvas
28mA TypeScript Fan's KotlinJS Adventures
41mIntroduction to TypeScript
26mFrom Takedown to TypeScript: A Retro Game Engine Story
