~/talk

Backend Architecture of sputnik.ru Maps

TalkinRussianat HighLoad++ 2014 · 2014-10-31..11-01· [go, data-engineering]
links:none on file
slides:none on file

A talk about Sputnik.ru’s backend that generates raster map tiles from OpenStreetMap data using a horizontally scalable distributed rendering cluster. It covers the cluster architecture, reasons for choosing the Go programming language, their testing practices, and their contributions to open-source projects.

AI-written summary · about

  1. 0:00Introduction
  2. 1:55OpenStreetMap architecture
  3. 3:00Web map technologies
  4. 5:48Map style creation
  5. 7:55Classic approach problems
  6. 9:25Solution: Gopnik system
  7. 10:32Gopnik workflow
  8. 11:35Tile generation
  9. 14:32Caching and updates
  10. 15:39Cache fill utility
  11. 16:42Gopnik internals
  12. 17:51System reliability
  13. 20:00Go language choice
  14. 22:29Go advantages
  15. 24:56Testing and DevOps
  16. 26:44End-to-end testing
  17. 27:47Network issue emulation
  18. 28:51Load testing
  19. 29:54Future plans
  20. 31:39Open-sourcing Gopnik
  21. 32:02Q&A: Gopnik architecture
  22. 33:44Q&A: tile updates
  23. 35:10Q&A: vector maps
  24. 36:31Q&A: style and data
  25. 37:58Q&A: Retina displays
  26. 38:40Q&A: Leaflet and nationality
  27. 39:21Q&A: search engine
  28. 40:05Q&A: address search
  29. 41:10Q&A: rendering tests
  30. 41:51Q&A: map positioning
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