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Building the Best Pitch

Panelat GCAP 20 · on Thursday, 2020-11-05· [game-development, devrel-and-community]
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Explains that governments fund ecosystem outcomes while publishers buy portfolio fit and investors buy exit potential, so pitches must be tailored to audience. Recommends quantifying audience with SteamSpy/Nuzoo data, using Quantum Foundry player motivations, choosing realistic sales targets (50,000 vs a safer 100–200k indie benchmark), and pricing logic tied to recoup calculations. Shows demos mitigate risk, videos on phone work for meetings, and a pitch deck often goes through 100+ iterations before outreach.

AI-written summary · about

  1. 0:00Start
  2. 0:51Introductions
  3. 3:21Knowing Who Is Your Audience
  4. 5:33Pitching to Publishers
  5. 15:22What Is an Investor Looking for
  6. 22:30Making a Pitch Attractive and Viable
  7. 23:21Marketing and Audience
  8. 34:54Understand What Is Reasonable from a Sales Perspective
  9. 35:17Level of Sales
  10. 37:05Player Motivations
  11. 37:38What's Your Retail Price Going To Be
  12. 42:18Not every Pitch Is Necessarily To Get a Deal Signed
  13. 53:43Be Aware of False Positives
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