How to Be a Co-Development Team in AAA
summary
Explains how Ubisoft organizes co-development across many studios for AAA projects, covering communication channels, how tasks and responsibilities are divided between studios, methods for locating the right people during production, and decision-making processes used to coordinate multi-team collaboration.
AI-written summary · about
chapters (13)
- 0:00Co-development in AAA
- 1:13Team structure
- 4:06Collaboration pillars
- 8:05Communication tools
- 10:03Mandate workflows
- 14:21Finding leads
- 15:27Decision-making at Ubisoft
- 17:34Support in crises
- 20:27Expertise distribution
- 22:38Team composition
- 24:45Mandate acquisition
- 25:49Open communication benefits
- 27:18Q&A
related talks
36mDistributed & Local: Getting the Best of Both Worlds
57mThe Big Win: Relationship-Driven Strategic Partnerships
23mInspiring and Adapting from the Indie Mindset
36mThe Developers, the Daily War
39mProduct Teams: Complete Guide to Fantastic “Creatures”
41mCross-functional Teams
54mCommunicating, Sharing and Maintaining Architectural Decisions in Development Teams
44mConsole Development in Unity.
