~/talk

The Process of Creating Game UI/UX Design

TalkinRussianat Games Gathering 2019 Kiev · 2019-12-07..12-08· [design-collaboration]
links:none on file
slides:none on file

A UI/UX designer from Gameloft presents a proven, practical workflow for creating UI/UX design for any type of game, illustrated with examples. The talk covers step-by-step processes and techniques used in game interface and user experience design.

AI-written summary · about

  1. 0:00Game UI/UX process
  2. 1:07Game design pipeline
  3. 3:20Team roles
  4. 5:06RPG character screen
  5. 10:23FPS event design
  6. 16:25UI iterations and checks
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.