Dev Interview: Skator Gator 3D
summary
Sequel built in Unity moves a 2D skate prototype into a short 3D platformer with grind rails, checkpoints and faster respawn to cut downtime; development doubles the number of levels after budget grows, adds a palette/skin progression and a vocal lead song side to side recorded by a level designer, with an alternate Vocaloid test track discarded. Playtests shape nonlethal enemy interactions, the grind physics and skin unlock difficulty; launches on Steam and coming to Xbox. doubled levels Unity 3D
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chapters (8)
- 0:00Intro
- 1:10Trailer
- 2:12Why 3D
- 3:25Gator
- 4:56Skins
- 6:29Inspirations
- 14:50Smaller Games
- 17:35Low Ingame Time
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