Tony Parisi (Skybox) interviewed at Fluent 2014
summary
WebGL becomes a browser-standard way to do real-time 3D using GPU acceleration and the same APIs as OpenGL ES, enabling 60 fps game level demos from Unreal, interactive car configurator product viewers, and a public globe showing small-arms flows over 20 years. The platform runs in most desktop and Android browsers but not mobile Safari, requires 3D skills and helper libraries, and outputs can be wrapped for app stores; tooling and documentation are available but still evolving.
AI-written summary · about
chapters (7)
- 0:00Intro
- 0:55Whats on the horizon
- 1:55WebGL
- 3:26Learning curve
- 4:20WebGL tipping point
- 6:09Challenges
- 6:53Why WebGL
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