~/talk

The Seven Deadly Sins of Developer Onboarding

Talkat DevRelCon London 2017 · on Wednesday, 2017-12-06· [developer-experience]
links:none on file
slides:none on file

Seven specific failures appear: docs that read like nonsense and accumulate 43,000 issues with 8,000 open, onboarding flows where a get started button drops users into nothing, versioned docs that send Google searches to outdated releases, funnels that ask for money or CAPTCHA too early, community forums used as support instead of fixing docs, and not owning SDKs (PayPal Ruby gems show 0.34 and orphaned 0.03 libs, Twitter surfaces ~79,000 libraries). Clear fixes: runnable examples with credentials and owning key SDKs.

AI-written summary · about

  1. 0:00Introduction and background
  2. 2:55First deadly sin: Bad demos
  3. 5:15Second sin: Empty onboarding
  4. 6:31Third sin: Broken documentation
  5. 8:05Fourth sin: Forced community
  6. 8:55Fifth sin: Poor navigation
  7. 10:26Sixth sin: Premature monetization
  8. 11:42Seventh sin: Excessive friction
  9. 12:40Eighth sin: Unmanaged SDKs
  10. 14:52Summary and closing
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