~/talk

Back to the Future: How 80s Arcade Games Taught me Clojure

Talkat Devoxx Belgium 2019 · 2019-11-04..11-08· [functional-programming]
links:none on file
slides:none on file

Built several tiny 2D games to force real Clojure practice: an infinite runner (student vs exams), a two-button chicken-and-egg demo, a cow-and-apples prototype, a Pac‑man-like maze, and a snake that collects balanced parentheses. Uses play-clj to run on JVM, then experiments with wrapped Java libraries for the later games. Complements reading and about 100 exercises on the online Clojure practice site. Shows concrete diffs: how entities are maps, pure update functions, game loop init/update/redraw, and incremental feature additions.

AI-written summary · about

  1. 0:00Start
  2. 5:33Why Was It Good To Develop a 2-D Game in Order To Be Introduced to Java
  3. 6:41Infinite Runner Game
  4. 8:31The Chicken and the Egg Games
  5. 9:03What Was So Hard about Developing a Game
  6. 9:21Immutability
  7. 11:35Understanding the 2d Game Structure
  8. 12:05Basic 2d Game Structure
  9. 12:39Game Logic
  10. 13:15The Game Loop
  11. 14:59Find a 2-D Game
  12. 19:43Functions as Values
  13. 20:37Remove Collected Object
  14. 21:24Update the Player Position
  15. 21:47Thread Macros
  16. 23:55Add a Feature
  17. 28:43Write a New Game
  18. 31:27Recap
  19. 32:44The 2d Game Structure
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