~/talk

Well I Wouldn't Want To Make a *Dys*functional Game

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Survey of Lisp games cites concrete engines and outcomes: Naughty Dog ships games using Ghoul/GOAL (custom Lisp dialects) until corporate buyout, Vendetta Online runs thousands of NPCs with server-side Common Lisp AI, the NPC system becomes brittle and is rewritten in Erlang after effectively reinventing the actor model. Examples include Zelf (a Common Lisp game engine/IDE) and a ClojureScript jam game using an entity component system; live REPL-driven iteration repeatedly saves development time and improves gameplay feel.

AI-written summary · about

  1. 0:00Intro
  2. 0:30The Land of Lisp
  3. 0:57Lisp Games
  4. 2:36Crash Bandicoot
  5. 3:11Jak and Daxter
  6. 3:23Game Oriented Assembly
  7. 5:08Vendetta Online
  8. 5:48Bugs
  9. 6:29Live AI
  10. 8:24Chroma Shift
  11. 9:31To Zhang
  12. 10:25Emacs for Games
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