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Inside MoE Optimization: A Profiler-Guided Tour of torch.compile and vLLM

Talkat DevConf.CZ 2026 · on Thursday, 2026-06-18· at 12:30· D105 (capacity 300)· [machine-learning, large-language-models]
links:none on file
slides:none on file

Shows a concrete pipeline that combines torch.compile + vLLM with hand‑written custom ops and CUDA graphs, yielding a fused MOE kernel that drops ~15–20 kernel launches down to two and accounts for 46% of runtime in the profile. Uses FX/Inductor passes, contiguous 3D expert weight layout, piecewise backend with batch‑size ranges to avoid Dynamo recompiles, and CUDA‑graph replay; Cutlass grouped GEMM contributes ~25% of time, GPU utilization hits 91.91% while CPU impact falls to 4.3%.

AI-written summary · about

  1. 0:00MoE optimization intro
  2. 1:04MoE architecture & routing
  3. 4:12Hidden costs in inference
  4. 6:39vLLM serving optimizations
  5. 8:25Custom ops & torch.compile
  6. 11:17Dynamic batch handling
  7. 13:07Kernel fusion for MoE
  8. 15:14Memory & shape optimizations
  9. 17:04torch.compile for MoE
  10. 19:34vLLM backends breakdown
  11. 22:24GPU profile insights
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