Delivery through Retrospection for Improvement
summary
A cooperative workshop uses the game Hanabi to practice delivery improvement through short plays and rapid retrospects: a trial round with three suits then a real round with five suits, strict no table talking, clues only by color or number, tokens for clues and a three bomb limit that ends the run. Teams count cards for points, experiment with discard patterns and silent signals, then retroactively align strategy; outcomes show fewer bombs, higher scores, clearer intention-sharing and faster, repeatable improvements.
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chapters (11)
- 0:00Introduction
- 0:43Game setup
- 7:44Trial round
- 17:15Full rules start
- 23:24Conducting retrospective
- 24:32Challenges and strategies
- 36:03Second round improvements
- 37:30Analyzing results
- 38:56Game to work delivery
- 44:05Retrospectives value
- 46:14Key takeaways
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