What does Post Quarantine Gaming Look Like? Blockchain Gaming
summary
Coase builds an original collectible card game called Emergence on the Tezos blockchain and publishes an SDK so cards can be ported and alternate rules engines run. The system pairs on‑chain ownership with an auction and rental market driven by a token bonding curve to provide programmatic liquidity and reduce downside for buyers. Claim: true digital ownership plus easier secondaries recreates the social, collector economy that draws 350 million players and 3.2 billion monthly hours to games — launch pending, proof still to come.
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chapters (11)
- 0:00Blockchain gaming intro
- 0:28From protocol to studio
- 1:50Collectible card games fit
- 3:35Analog vs digital economies
- 4:39Secondary markets core
- 7:06Community creativity in games
- 10:14True asset ownership
- 12:40Bonding curves design
- 14:04COVID-19 impact on gaming
- 17:54Post-quarantine gaming shifts
- 19:37Learn more about Emergence
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