~/talk

Exciting World of WebVR

Talkat AngularConnect 2017 · 2017-11-07..11-08· [angular, webxr]
slides:none on file

An Angular component that wires Three.js to a canvas and enables VR by setting renderer.vr = true, loads OBJ+MTL assets with an OBJ+MTL loader, spawns roughly 200 randomized meshes into a boxed “room,” and drives interactions with a raycasting crosshair selection. Rendering runs on requestAnimationFrame at 60fps, models come from Poly/SketchFab, WebVR is flag-enabled in Chrome and doesn’t work on iPhone, and the demo code is on GitHub (uploader promises a tweet with the link).

AI-written summary · about

  1. 0:00Start
  2. 0:38Google Developer Expert for Angular
  3. 1:11Resources
  4. 8:003d Models
  5. 13:01Inputs
  6. 15:45Enable Render
  7. 17:41Ray Ray Casting
  8. 24:50Ar Demo
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