~/talk

Practical Filament - Reshape your UI!

Talkat AndroidMakers by droidcon 2026 · on Friday, 2026-04-10· at 10:00· [android, web-animation]
slides:none on file

Filament is presented as a working, lightweight PBR engine and the session shows concrete, runnable steps: add the dependency and call Engine.create, attach a Filament view to a Surface/SwapChain, load geometry from filamesh or GLTF, build materials from filamat and KTX environments, and drive frames with a begin/end loop. Examples include a composable 3D canvas and an animated chip, AR integration via ARCore, and repeated claims that it works with acceptable performance and battery cost.

AI-written summary · about

  1. 0:00Introduction to Filament
  2. 1:04What is Filament and PBR
  3. 2:29Core rendering components
  4. 3:11Setting up Filament engine
  5. 4:36Configuring Filament view
  6. 6:22Displaying Filament output
  7. 7:44Renderable objects explained
  8. 8:05Geometry for renderables
  9. 9:29Geometry with filamesh files
  10. 10:53Working with materials
  11. 11:36Material properties and mat files
  12. 13:21Adding lights to scene
  13. 13:42Light parameters and environment
  14. 15:05Realistic lighting with environments
  15. 16:30Filament for UI
  16. 16:50Filament as 3D canvas
  17. 17:51Rendering GLTF models
  18. 18:57Advanced use cases
  19. 19:17AR with Filament and ARCore
  20. 20:44Performance and battery
  21. 21:06Production use cases
  22. 21:47Rendering loop details
  23. 23:32Performance comparison with Lottie
  24. 24:13Filament with MediaPipe
  25. 25:15Q&A
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