Incredible Witness: Findings From the Public Laboratory
summary
Incredible Witness runs live public experiments: a mediated navigation exercise with a deck of 30 instruction cards that deliberately induces disorientation, a card game mapping letters colors numbers to taste and sound that reveals commonalities and gaps, and a 30‑minute group prototyping session (groups of four or five) that yields multiple playable designs. Evaluation uses entrance interviews and postgame surveys; visitors report the games feel unnerving and fun and several prototypes are adopted for exhibition alongside a JavaScript piece called Graphene Color Machine.
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chapters (11)
- 0:00Start
- 1:17Incredible Witness
- 2:34The Direction Game
- 5:47Unlikely Traits
- 9:28Crossing Language Barriers
- 11:22Game Prototyping Exercise
- 12:20Game Prototyping
- 13:02The Game Design Process
- 13:37Perceptiveness Pictionary
- 14:34Face Charades
- 17:10Color Machine
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