Integrating Hollywood Open Source with KDE Applications
summary
Integrates SeExpr expression language into Krita to add a new dynamic Fill Layer that generates procedural textures; I wire SeExpr into Krita’s build with CMake targets, hide unused Disney-only plugins behind feature flags, and split huge headers so host apps link only what they need. I fix platform.h assumptions and the single-function SSE4 instructions compile trap (98% hardware support), replace locale‑unsafe atof/strtod parsing to stop decimal-point bugs, restyle widgets, and fix two hidden crashes so the feature runs inside Krita.
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chapters (6)
- 0:00Introduction and background
- 3:40Platform assumptions and pitfalls
- 13:39Bloat and unnecessary features
- 17:18Internationalization challenges
- 20:53Framing and UI improvements
- 24:29Summary and future work
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