Kotlin likes to Demoparty
summary
Uses Kotlin with the OpenRender library (launched 2018) to live‑edit GLSL fragment code, demonstrating color cycling, a rotating star via fragment shaders / signed distance fields, and simple MP3 playback using Minim. Recreates old demo ideas (64k intros) and modern ray‑marching scenes; shows shader code live from ShaderToy and Book of Shaders patterns. Mentions demo‑party scale (150 at an early police‑visited party, later thousands) and links to a repo branch with working examples.
AI-written summary · about
chapters (7)
- 0:00Introduction to demo scene
- 7:23Live coding with OpenRender
- 13:36History of demo scene evolution
- 18:06Building a demo in the 90s
- 22:17Fragment shaders introduction
- 32:25Modern demo scene and future
- 41:07Demo scene culture and resources








