~/talk

Linux Graphics 101

Talkat Akademy 2020 · 2020-09-04..09-11· [linux-and-operating-systems]
links:none on file
slides:none on file

Overview of the Linux graphics stack that names actual components and workflows: kernel handles memory via GEM vs TTM, exposes IOCTLs for buffer objects and command stream submission, and schedules with DRM sched; user space (Mesa) performs shader compilation GLSL → SPIR‑V → NIR → GPU ISA, uses Gallium state tracker with drivers like Panfrost, Etnaviv, Freedreno and Intel Iris, and syncs with fences; testing relies on Piglit and dEQP; talk runs ~30 minutes.

AI-written summary · about

  1. 0:00Introduction to the pipeline
  2. 1:57Graphics APIs explained
  3. 2:30OpenGL vs Vulkan philosophies
  4. 4:17Kernel space driver roles
  5. 7:44User space driver overview
  6. 9:08Mesa and Gallium framework
  7. 10:13Gallium and driver details
  8. 12:17Shader compilation and fences
  9. 14:35Conclusion and Q&A
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