~/talk

Let’s use IntelliJ as a game engine, just because we can

Talkat Voxxed Days Zürich 2025 · on Tuesday, 2025-03-25· [creative-coding, developer-experience]
slides:none on file

Kotlin code runs inside the IntelliJ plugin platform using JCEF for optional HTML but the games are native plugins, render sprites and physics at a claimed 120 FPS, and use the IDE’s PSI tree to find mutable variables. Built demos: Pong, “State Invaders” that maps mutable vars to aliens (chance-of-production-crash drops from ~51% to 0% when killed), a Pac‑Man maze built from dependency names that removes lines when ghosts are eaten, a vertical Sonic for unit tests, and an OSU‑style paste blocker; exploding‑code is published on the marketplace and sources are on GitHub.

AI-written summary · about

  1. 0:00Introduction
  2. 3:15Experiment rules
  3. 7:10Pong proof of concept
  4. 9:43Backend development sins
  5. 10:26State Invaders
  6. 14:18Pac-Man dependency fight
  7. 18:56Explosions and feedback
  8. 20:03Sonic the Test Dog
  9. 26:06Code Hero rhythm game
  10. 32:55Games showcase
  11. 33:17IntelliJ feature requests
  12. 40:07Coding superpower
  13. 42:14Doom in IntelliJ
  14. 43:40Q&A
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