Unionizing for profit (and fun)
summary
Explains concrete paths: how to form a union (vote thresholds, strikes, AFL‑CIO support), how a guild sets minimum contractor rates and mediates contracts, and how worker coalitions win single-issue concessions like the Google DoD protest and Microsoft/ICE pushback. Cites hard cases: Apple taking 30% of revenue, TouchArcade affiliate cuts, firing over open‑source work. Argues guilds fit freelance-heavy software, notes right‑to‑work/open‑shop limits and union‑dues funding needs.
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chapters (7)
- 0:00Start
- 1:21WHY ORGANIZE?
- 6:14DOES ORGANIZING HAVE TO BE POLITICAL?
- 6:55OK, WHAT ARE OUR OPTIONS?
- 8:52UNIONIZATION: THE BAD PARTS
- 12:16GUILDS: MAYBE OKAY?
- 13:51WORKER COALITIONS
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