~/talk

Advanced UX Design for Apple Watch

Talkat 360iDev 2015 · 2015-08-18..08-21· [design-collaboration]
links:none on file
slides:none on file

Shows concrete limits and fixes: WatchKit forces animation as image sequences (flip‑book frames bundled on the watch), uses WKInterfacePicker for touch scrubbing, and supports up to ~30fps but not free transforms so movement is by frame sets not transforms. watchOS 2 runs code on the watch, installs can take 5–20 minutes, and the old resume previous activity option disappears so apps must treat life as seconds long (aim for 3s interactions), prime users for force touch and handoff.

AI-written summary · about

  1. 0:00Introduction
  2. 1:58Context
  3. 3:24State of Union
  4. 5:13iPhone
  5. 12:01Notifications
  6. 14:47The Black Screen
  7. 18:42Animation
  8. 20:27Active Time
  9. 22:01Design Lessons
  10. 24:24Short Look Long Look
  11. 26:22Lessons Learned
  12. 29:44Simplicity
  13. 30:56Glances
  14. 37:19Creative Animation
  15. 38:09Size Implications
  16. 38:56Flowbase
  17. 39:13WK Interface Picker
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