How I Made My Online Browser Card Game with WebSockets
summary
A developer describes building a browser-based online card game using WebSockets, explaining motivation, technical choices and development challenges. The talk also covers personal context—working through a difficult period and gender transition—and how those experiences influenced the construction and approach to the game.
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chapters (9)
- 0:00Introduction
- 3:21Game architecture
- 6:37Message codes
- 8:25Bot and logic
- 9:30Backend setup
- 11:14Live login demo
- 12:45Resources and plans
- 14:11Game lessons
- 15:38Q&A
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