~/talk

The Power of Persuasive Design

name:Alex Kuhn
links:none on file
slides:none on file

Defines persuasive design as changing interfaces to alter behavior using BJ Fogg’s model: behavior happens when motivation and ability coincide with a prompt. Gives concrete examples: targeted ecommerce emails and Facebook ads, Meetup letting browsing without signup to lower friction, a Norwegian news site that adds a three-question quiz and improves comment quality, variable rewards like loot boxes that spark the loot boxes paid-to-win controversy, LinkedIn’s $13M settlement over spammy connection emails. Recommends user research, A/B tests, and metrics aligned with user values.

AI-written summary · about

  1. 0:00Introduction to persuasive design
  2. 1:07Fogg behavior model explained
  3. 3:38Simplifying user actions
  4. 5:24Discouraging actions with complexity
  5. 7:26Increasing user motivation
  6. 8:08Social proof in design
  7. 9:14Social acceptance triggers
  8. 10:41Variable rewards and addiction
  9. 13:30Fear of missing out tactics
  10. 15:39Ethical persuasive design
  11. 17:27Understanding user values
  12. 18:35Design cycle for persuasive changes
  13. 20:42Testing persuasive strategies
  14. 21:47Summary and key takeaways
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