Visualizations using SVG, Canvas, and WebGL in Vue
summary
Shows how Vue reactive data wires to SVG Canvas and WebGL and gives concrete performance tradeoffs and techniques. Demonstrations render Conway s Game of Life with SVG at ~5,184 cells at 60fps degrading past ~12k, while Canvas reaches ~129,000 cells near 60fps. Uses V-show over V-if to avoid costly DOM churn, requestAnimationFrame loop and refs with getContext for canvas, and avoids raw shaders by recommending d3 and GSAP and A-Frame / BabylonJS for math animation and 3D.
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chapters (9)
- 0:00Introduction
- 1:23Goals
- 2:32First, HTML
- 7:43Remain dynamic and interactive
- 9:08SVG
- 20:29Performant visualizations
- 25:23Canvas
- 28:55WebGL
- 38:50Libraries
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